The discipline of Computer Science is an ever-evolving one. Computer Science is underpinning rapid change in work and leisure, impacting on the lives of everyone. A large proportion of our students’ lives will be spent using computer technology. For this reason the department aims to equip students in becoming competent users of technology, no matter their level of study. This entails problem solving at various levels and presenting findings using different applications in a range of digital and print media.
At Dormers Wells High School we acknowledge the importance of Computer Science by providing one core lesson per fortnight in Key Stage 3. Students have the opportunity to deepen their learning in the subject by opting to study GCSE computing in year 9 and achieve external accreditation. This can lead on to A Level Computer Science.
key stage 3 |
During Key Stage 3, students have one core lesson per fortnight. They follow a learning journey, developed in-house at Dormers Wells with students in mind. This programme goes beyond the requirements of the National Curriculum and focuses on developing students’ understanding of what a computer is and how it works. Students are exposed to several computer languages, and start to look at the mathematical concepts underpinning programming. They also look at data handling and computer networks. All students receive lessons looking at eSafety, how to stay safe online and seek help if necessary.
Home Learning is set at the end of each lesson. A variety of developmental feedback is provided to students during their lessons. All units of learning conclude with a test, this will refer to the principle learning in that unit of work and also include questions referring to any previous topic covered.
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key stage 4 |
GCSE
Students follow the GCSE Computer Science OCR course. This includes two compulsory exams components. The assessment and content is detailed below.
UNIT |
ASSESSMENT |
CONTENT |
1: Computer Systems |
90 minute exam (80 Marks)
50% of final grade
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Systems Architecture
Memory
Storage
Wired and wireless networks
Network topologies, protocols and layers
System security
System software
Ethical, legal, cultural and environmental concerns |
2: Computational Thinking, Algorithms And Programming |
90 minute exam (80 Marks)
50% of final grade |
Algorithms
Programming techniques
Producing robust programs
Computational logic
Translators and facilities of languages
Data representation |
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key stage 5 |
A LEVEL computer science
Students follow the A Level Computer Science OCR course. This includes two compulsory exam components and one Non-exam assessment. The assessment and content is detailed below.
Unit |
assesment |
content |
01 Computer Systems |
2 hour 30 minutes paper
40% of overall grade |
Software theory
Development methodologies
Programming paradigms & Assembler
Encryption techniques
Normalisation
Networks
Data structures
Boolean algebra
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02 Algorithms and programming |
2 hour 30 minutes paper
40% of overall grade |
Problem solving techniques
Computational methods/Programming techniques
Algorithms
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Efficiency/complexity
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Sorting techniques
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Shortest path algorithm
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A*
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Searching techniques
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03 Computing Project
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20% of overall grade
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Students find and complete a project for a client. Past examples include:
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City simulation for use in GCSE Geography lessons
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Maths and MFL learning games
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Retro games including platformers and maze generation
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3D fractal landscape generation
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Android apps
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extra-curricular |
Our department offers a range of enriching opportunities for students to develop their computing skills and explore their passion for technology beyond the classroom.
Clubs
Elite Programming Club
Open to Year 9, 10, and 12 students who pass the admission programming test. Passing students will become core members of the club, while other year groups can participate in the whole-school challenges or tutorials.
When: Tuesdays after school, 15:30–16:30 for core members
Activities include:
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Data analysis and visualization of stocks and bonds using Java.
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Penetration testing for cybersecurity using Kali Linux via VirtualBox.
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Planning and organizing school-wide Computing Challenges, such as the Makecode Arcade Game Design Competition.
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Peer mentoring to support younger students in computing.
This club is designed to challenge high-performing students, providing them with advanced skills and opportunities to showcase their talents
Year 10 Computing Coaches
Year 10 GCSE Computer Science students take on the role of mentors, teaching Year 5 primary school students website development using HTML and CSS.
When: Thursdays after school, 15:30–16:30.
This initiative fosters leadership, collaboration, and technical expertise in our students while inspiring the next generation of young developers
Competitions and Enrichment
1. Bebras International Challenge
An annual competition focused on developing computational thinking and problem-solving skills, encouraging students to think logically and creatively.
2. BIMA Digital Day
A hands-on event connecting students with industry professionals to solve real-world digital challenges and explore potential careers in tech.
3. Robotic Enrichment Activities
Students engage in exciting robotics projects using Micro:Bit and CuteBot extensions, promoting innovation and teamwork through coding and hardware integration.
These activities are designed to inspire, challenge, and prepare students for future opportunities in the rapidly evolving world of technology.
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